← Back to Portfolio

Oculus

Motion Design / Art Direction / Creative Direction

Everyone renders the headset. This one renders the threshold. A personal project about the half-second before immersion — where the hardware fades and the world on the other side of the lens becomes the whole pitch. Deep teal space, glowing red orbs, holographic rings: the device is just the prop that gets you there.

Depth through contrast — deep teal space against glowing red orbs creates tension between the physical object and what it promises.

Light as interface — holographic rings and geometric patterns hint at what lies beyond the lens.

Floating environment — the zero-gravity composition removes all context, leaving only the sensation of immersion.

The hardware is familiar. The feeling around it is the pitch.

Hero Frame
Physical 01
Physical 02
Virtual 01
Virtual 02
Client
Personal Project
Role
Motion Design / Art Direction / Creative Direction
Tools
Cinema 4D, Redshift, After Effects