Oculus
Everyone renders the headset. This one renders the threshold. A personal project about the half-second before immersion — where the hardware fades and the world on the other side of the lens becomes the whole pitch. Deep teal space, glowing red orbs, holographic rings: the device is just the prop that gets you there.
Concept
Depth through contrast — deep teal space against glowing red orbs creates tension between the physical object and what it promises.
Light as interface — holographic rings and geometric patterns hint at what lies beyond the lens.
Floating environment — the zero-gravity composition removes all context, leaving only the sensation of immersion.
The hardware is familiar. The feeling around it is the pitch.
Styleframes





- Client
- Personal Project
- Role
- Motion Design / Art Direction / Creative Direction
- Tools
- Cinema 4D, Redshift, After Effects